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Hello (sorry for my english, I'm french :-p),
I'm working on POVRAY for few time, and there is something I'm not able to
obtain: I have a very complex object, made on a CAD program (Pro Engineer),
and I'd like to apply a carbon texture on it with a realistic render.I have
followed the tutorial of Oxonale :
http://www.oyonale.com/ressources/english/tutuv.htm , a very good tutorial
but I have still a problem: I can't save a constant scale of the texture on
each triangles because they are very deformed on the uv_map. So the result
is that I have a variable weaving of my carbon on the surface... It's not
very realistic. Does anyone have a solution? Thanks a lot.
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